Dev C++ Puzzle Game

We collected 895 of the best free online puzzle games. These games include browser games for both your computer and mobile devices, as well as driving games apps for your Android and iOS phones and tablets. Here we show you games 1-70, including Ludo King, UNO Online, 2048, and many other free games.

Script Hook RDR2 is released

Published on Nov 14, 2019

Script Hook RDR2 with the Native Trainer are finally released ! Have fun !

Fallout 4 Shadow Boost is released

Published on Nov 21, 2015

Users have noticed that in some locations of Fallout 4 fps gets low even with a good hardware, mostly it happens in the areas with lots of objects, Shadow Booost plugin is aimed to change that. This plugin adds an ability to dynamically control shadow draw distance depending on desired user defined fps. Make sure to test it out!

This book introduces you to the world of game development with C. C Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet. Nov 29, 2016  Server and Application Monitor helps you discover application dependencies to help identify relationships between application servers. Drill into those connections to view the associated network performance such as latency and packet loss, and application process resource utilization metrics such as CPU and memory usage.

GTA V Classic Handling released

Jigsaw puzzle game

Published on May 23, 2015

GTA V features almost arcade car controls and physics, Classic Handling makes it the way it was in IV. Based on original IV handling, applies only to cars, including dlc ones. Enjoy!

Script Hook is released

Published on Apr 23, 2015

Script Hook V is released among with the Native Trainer ! Have fun with GTA V guys !

GTA V Native Database

Dev C++ Puzzle Game

Published on Mar 5, 2015

NATIVE DB is launched! This project is aimed to gather every piece of information about script native functions that we have, think of it as of native wiki where anyone who wants to contribute can do so and everyone who needs the latest script documentation or the header with natives for ScriptHook can get it right there!

CLEO update

Published on Dec 5, 2014

Dev

Update for CLEO is here! Latest version of GTA San Andreas is fully supported now, library compatibility is improved! Also GTA San Andreas cheats script supports 3gb RAM devices now.

GTA V Script and Native Research

Published on Jun 22, 2014

Today our research on GTA V scripts and natives goes public, it includes decompiled scripts, natives and every other thing you need to know in order to start making script mods when PC version arrives. Research is available in this gtaforums topic.

openFormats I/O update

Published on Apr 18, 2014

openFormats I/O finally got the support of GTA IV fragments (*.oft), new version also comes with fixed tangents support.

okay so i have this program that is basically like moving the sides to a 2 dimensional rubiks cube. for example

111
222
333

is a 3X3 two dimensional array and when coordinate (0, 1, 2 being 1, 2, 3) 1, 1 (meaning in our number system as 2, 2) would like to be moved up based on the user input, then the numbers in that array move as follows

121
232
313

and so on and so forth

now my problem is that i can figure this out, eventually but the way im doing it is faaaar to tedious, so im reaching out for some help to maybe simply the mess that i have created.

Jigsaw Puzzle Game

this so far is my code and i already know, its a chaotic mess, but this is mainly due to my absence in the programming world for some time.

Dev C++ Game Code

and please if any can give code examples id be greatly appreciative. another thing that's troubling me, i know a little about heuristics but not enough to implement it and definitely not enough to use in this mess of a code. any pointers would help greatly, details on that below.

Write a program to solve the 8-Tiles Puzzle using the best first search algorithm. You need to compare between using the following heuristics to estimate the distance to the goal:
* h1= 0 (this will be the breadth first search)
* h2= number of misplaced tiles
* h3= sum of distances heuristic

Your program will prompt the user to enter a starting state (you can use the number zero to represent the blank).

The output of your program will show the required movements to reach the goal state, the total number of states in the search, and the path length.

like i said any help would be greatly appreciated and please use code to give examples, those are easier for me to understand.
thank you greatly for the assist

  • 2 Contributors
  • forum 2 Replies
  • 2,157 Views
  • 4 Days Discussion Span
  • commentLatest Postby daniel.moore.5099940Latest Post

Dev C Puzzle Game Download

dmanw10036

Why not accept a number and direction (something that would equate to 'row 2, up' for example) and have a for loop iterate over that particular row or column in the matrix and shift the values in the appropriate direction (while maintaining a copy of the top/bottom to handle the loop around case)? This would be highly scalable.

Dev C++ Puzzle Games

You'll want to update your heuristics any time a move is made (the breadth first search may need to be run for a few iterations to produce a decent value, but it depends how accurate you're trying to be). Essentially each heuristic is attempting to guess how close to 'complete' the puzzle is. A good heuristic will never underestimate the number of steps needed to reach a goal state.